Odds are you’ve played a game we built, scaled, or ran.
Now we build games with creators, from the worlds their fans already love.
Games our team has worked on.
Console, mobile, and live operations. Pick one to play its trailer.
01For creators
Let’s build a game out of your world.
Getting people to care is the hard part, and you’ve done it. Building the game is our job.
-
01
Your world
You bring the IP, the characters, and the audience.
-
02
On us
We bring a team of game veterans and custom technology, and we pay for the full build.
-
03
Your call
You keep the final say on anything creative, start to finish. It stays your game.
02How it works
Here’s how it goes.
You can be as involved as you want, and we work out the deal to fit the project.
-
01
Contact
Tell us about yourself and your world. We’ll give you a straight yes or no.
-
02
Explore
We prototype with you and keep trying ideas until we find the fun.
-
03
Produce
We build the whole game custom, down to the engine and the tools.
-
04
Launch
We ship it, then run it and grow it with you.
03Why now
Hollywood has started backing creators. We do the same in games.
Creators have more reach than ever. The worlds with the most devoted fans increasingly start with them.
Three creator-made worlds with Hollywood backing.
Variety, 2026
Why YouTubers Are Turning Hollywood Upside Down
Variety talked to producers, filmmakers, distributors, and YouTube executives about creator-made horror films.
Read the story
Games are bigger than film and music combined.
Billions of people play.
Some of them could be playing in your world.
04Case study
We’re building three right now.
Three games are in production, each with a different creator team. The case study follows one of them week by week, so you can see what working with us is like.
-
In production
Creator team 01
Read the case studyIt’s password-protected. We share the password once we’re talking.
-
In production
Creator team 02
Not public yet.
-
In production
Creator team 03
Not public yet.
05Who we are
Who you’d be working with.
We’ve been building games for most of our careers, and playing them for longer than that.
-
Co-founder
Keith Kawahata
Veteran game designer and executive. Most recently, he led the games business at AppLovin.
LinkedIn -
Co-founder
Mike McManus
Three-time founder and CTO. PlayStation acquired his last studio, Savage Game Studios, in 2022.
LinkedIn
Stellar Labs is 100% independent and wholly owned. We started it in January 2024. The same small core team works on every project, and for each game we bring in specialists from our network. Everyone involved shares in the profits.
06Contact
Talk to us.
A few lines about who you are and what you’ve made is plenty to start.